Location

Jump to navigation Jump to search
Location
ForbiddenMountain-Maleficent'sCastle-3-66.png
Example of a Location card
French Lieu
German Ort
Italian Luogo
Other Information
First Set Into the Inklands
Rulings Location rulings
List of Cards (78 in total)

Location is one of the Card Type used in Disney Lorcana and the only one introduced after the original launch starting with the third set, Into the Inklands. They are also the only Card Type with an horizontal layout instead of the standard vertical layout. They represent a place from the Disney Stories, although as a Glimmer the place itself is a copy of the original. Locations are not unique therefore more than 1 copy of the same location can be in play at the same time.

Gameplay

Location enter play from a player's hand in a variety of ways. The most common one being by exerting Ink to pay its Cost. When played, Locations are positioned horizontally to signify that they never Ready and never Exert. Locations have a Lore value which generate a set amount of Lore during the SET step of the Beginning Phase of the owner's turn.

Locations possess Willpower but have no Strength. As such, locations can be challenged at any time by opponent's characters to receive damage but won't damage them in return. Locations can be challenged even if its player has a Bodyguard character exerted in play. When the damage received by a Location is equal to or more than their Willpower, the Location is Banished and moved to the Discard pile.

Cards that remove damage must state that damage can be removed from Locations in order to affect Locations, if they state that damage can be removed from Characters it won't have an effect on Locations.

Character-Location interaction

Locations have a Move Cost that must be paid with Ink to move a Character to a Location. There is no limit to the number of Characters that can be in a Location. Characters don't exert when moving to a Location. Characters do not have to wait for their "ink to dry" to move to a Location, they can move to a Location on the turn that they are played. There are no benefits nor detriments to a Character being in a location, unless stated by an Ability. Characters may not move to an opponent's Location.

After moving to a Location, characters are not able to leave a Location. They are only able to move to a different Location, by paying the Move Cost of the second Location. Opponent's players can target a Location directly, without banishing the Characters located there first. If a Location is banished while Characters are present there, the Characters that are currently in said Location "fall off", with no repercussions other then the loss of any abilities granted by being at said Location.

Lore is gained by the Location regardless of if a Character is present in the Location at the time of the Beginning Phase.

Card Count

  Amber-Ink.png Amethyst-Ink.png Emerald-Ink.png Ruby-Ink.png Sapphire-Ink.png Steel-Ink.png Total
Location 12 12 12 16 11 15 78

Sets breakdown

Set Amber-Ink.png
Amber
Amethyst-Ink.png
Amethyst
Emerald-Ink.png
Emerald
Ruby-Ink.png
Ruby
Sapphire-Ink.png
Sapphire
Steel-Ink.png
Steel
Total
The First Chapter 0 0 0 0 0 0 0
Rise of the Floodborn 0 0 0 0 0 0 0
Into the Inklands 3 3 3 3 3 3 18
Ursula's Return 2 2 2 2 2 2 12
Shimmering Skies 2 2 2 2 2 2 12
Azurite Sea 2 2 2 2 2 2 12
Archazia's Island 0 0 0 0 0 0 0
Reign of Jafar 0 0 0 0 0 0 0
Fabled 0 0 0 0 0 0 0
Whispers in the Well 1 1 1 2 1 3 9
Winterspell 1 1 1 3 0 1 7
Wilds Unknown 1 1 1 2 1 2 8

Abilities that mention Locations

Abilities
Card NameCollector NumberInkCard TypeCostAbility nameAbility
Amazu's Inkcaster 134/204·EN·12 Ruby-Ink.png Ruby Item 2 ON THE HORIZON Exert.png, 1 Cost-plain black.png - Look at the top 4 cards of your deck. You may reveal a location card and put it into your hand. Put the rest on the bottom of your deck in any order.
Billy Bones - Space Sailor 185/204·EN·6 Steel-Ink.png Steel Character 3 KEEP IT HIDDEN When this character is banished, you may banish chosen item or location.
Club Door 202/204·EN·12 Steel-Ink.png Steel Item 3 WELCOME BACK, SIR If you have a character named Fat Cat in play, you may play this card for free.
Club Door 202/204·EN·12 Steel-Ink.png Steel Item 3 COOL CATS ONLY Your locations can't be challenged by characters with cost 2 or less
Daisy Duck - Pirate Captain 81/204·EN·6 Emerald-Ink.png Emerald Character 4 DISTANT SHORES Whenever one of your Pirate characters quests while at a location, draw a card.
Down in New Orleans 177/204·EN·8 Sapphire-Ink.png Sapphire Action 6 Look at the top 3 cards of your deck. You may reveal a character, item, or location card with cost 6 or less and play it for free. Put the rest on the bottom of your deck in any order.
Fat Cat - Criminal Businessman 187/204·EN·12 Steel-Ink.png Steel Character 4 WORTHY INVESTMENT Your locations gain Resist +1. (Damage dealt to them is reduced by 1.)
Fergus - Outpost Builder 194/204·EN·12 Steel-Ink.png Steel Character 6 JUST THE SPOT During your turn, whenever this character becomes exerted, you may play a location from your hand or discard with cost 4 or less for free.
Fergus - Outpost Builder 194/204·EN·12 Steel-Ink.png Steel Character 6 HOLD FAST While this character is at a location, whenever a location is challenged and banished, you may deal 4 damage to chosen character.
Goofy - Determined Traveler 189/204·EN·12 Steel-Ink.png Steel Character 2 FALLING ROCKS Whenever this character quests, if you played another character this turn, you may deal 1 damage to chosen character or location.
Jim Hawkins - Rigging Specialist 183/204·EN·6 Steel-Ink.png Steel Character 5 BATTLE STATION When you play this character, you may deal 1 damage to chosen character or location.
Kakamora - Long‐Range Specialist 171/204·EN·6 Steel-Ink.png Steel Character 1 A LITTLE HELP When you play this character, if you have another Pirate character in play, you may deal 1 damage to chosen character or location.
Maleficent's Staff 65/204·EN·6 Amethyst-Ink.png Amethyst Item 2 BACK, FOOLS! Whenever one of your opponents' characters, items, or locations is returned to their hand from play, gain 1 lore.
Mickey Mouse - Courageous Sailor 115/204·EN·6 Ruby-Ink.png Ruby Character 3 SOLID GROUND While this character is at a location, he gets +2 strength.png.
Pocahontas - Steadfast Traveler 171/204·EN·12 Steel-Ink.png Steel Character 4 WANDERING SPIRIT Whenever this character quests, if you played another character this turn, return a location card from your discard to your hand.
Sabotage 96/204·EN·12 Emerald-Ink.png Emerald Action 3 Banish chosen item or location and all other items or locations with the same name.
The Islands I Pulled From The Sea 130/204·EN·6 Ruby-Ink.png Ruby Action 3 Search your deck for a location card, reveal that card to all players, and put it into your hand. Then, shuffle your deck.
Touch the Sky 199/204·EN·12 Steel-Ink.png Steel Action 2 Move a character of yours to a location for free. Then, draw cards equal to that location's lore.png.
Transport Pod 100/204·EN·6 Emerald-Ink.png Emerald Item 1 GIVE ’EM A SHOW At the start of your turn, you may move a character of yours to a location for free.
Treasure Mountain - Azurite Sea Island 203/204·EN·6 Steel-Ink.png Steel Location 5 SECRET WEAPON At the start of your turn, deal damage to chosen character or location equal to the number of characters here.
Vanellope von Schweetz - Gutsy Go‐Getter 110/204·EN·6 Ruby-Ink.png Ruby Character 3 AS READY AS I'LL EVER BE At the start of your turn, if this character is at a location, draw a card and gain 1 lore.
Woody - Leader of the Toys 21/204·EN·12 Amber-Ink.png Amber Character 4 LET'S GO HOME When you play this character, look at the top 4 cards of your deck. You may reveal a Toy character card or a location card named Andy's Room and put it into your hand. Put the rest on the bottom of your deck in any order.
Card Layout
Card  Card Front (Regular  •  Foil)  •  Card Back (Regular  •  Gold)
Card Types  Action  •  Character  •  Item  •  Location
Ink Colors  Amber-Ink.png Amber  •  Amethyst-Ink.png Amethyst  •  Emerald-Ink.png Emerald  •  Ruby-Ink.png Ruby  •  Sapphire-Ink.png Sapphire  •  Steel-Ink.png Steel  •   Dual Inks
Card Properties  All Card Types  Card name  •  Cost  •  Inkwell
Characters  Version  •  Classification  •  Strength  •  Willpower  •  Lore Value
Locations  Version  •  Move Cost  •  Willpower  •  Lore Value
Text Box  Ability (Keyword)  •  Flavor text (Rules of Villainy)
Rarity  Common  •  Uncommon  •  Rare  •  Super Rare  •  Legendary  •  Enchanted  •  Epic  •  Iconic  •  Special Rarities (Promo  •  Mark  •  Disney 100)
Other Texts  Illustrator  •  Collector Number  •  Copyright
Other  Lore Card  •  Insert