Steel

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Steel
Steel-Ink.png
Steel Ink icon
French Acier
German Stahl
Italian Acciaio
Other Information
First Set The First Chapter
List of Cards (256 in total)

Steel is one of the six official Ink colors of Disney Lorcana.[1]

Most cards belong to 1 of the six available ink colors. Dual Ink cards exist but are a rare occurrence, first added since Archazia's Island. Deck building restrictions in Core Constructed format allow up to 2 different ink colors in a deck in no particular proportion. Other Formats allow for any combination of colors.

Nature

Steel glimmers are strong. Large and imposing, armored, or just plain powerful, Steel glimmers can apply huge amounts of brute force to get the job done.

Steel ink embodies the spirit of strength;[2] those who harness the ink are hardened and powerful with definite resolve.[3] Glimmers made with Steel ink act as tanks and living barriers, imposing forces relying on physical force to forge ahead.[4][5][6] Similar to Amber, Steel Glimmers can serve as protectors, albeit by providing defense from physical attacks.

Steel is represented by the color gray. Its icon is a solid fortress. Ravensburger Creative Director Shane Hartley shared more characteristics for Steel Glimmers, stating that Steel glimmers are "strong", and can be large, armored, or just plain powerful. For the icon, the art team was able to quickly come up with a defensive fortress as its symbol, albeit it took longer to refine it to be a symbol of strength and force.[6]

The Steel Chromicon and Steel Coil increase the user's will and bestow a sense of clarity.

SteelChromicon-5-202.png

“Strong in will, strong in battle.”
–Inscription

Steel Chromicon
Shimmering Skies202/204·EN·5
SteelCoil-7-203.png

As the coil clicked onto Shanzay's arm, she felt a strengthened sense of clarity.

Steel Coil
Archazia's Island203/204·EN·7

Mechanics

Steel inks are useful for power and defense: they provide brute force to plow the way through opponents and have opportunities to protect allies.

Banishing Items

Steel glimmers can banish items that are in play, as seen on Beast - Hardheaded and Break.

Bodyguard

Steel glimmers have access to the Bodyguard keyword, as seen on Donald Duck - Musketeer, Hercules - True Hero, and Mickey Mouse - Musketeer. It shares this keyword with Amber.

Card Draw / Discard

Steel glimmers do have access to card draw, but only when discarding cards as well, such as with Simba - Future King, Tinker Bell - Tiny Tactician, A Whole New World, and Ransack.

If no cards are present in a player's hand, then they may draw without discarding, by using Beast's Mirror.

The card Musketeer Tabard also allows for card draw without discarding, despite being a Steel card.

Steel card draw is more powerful and more frequent than that of Amber or Sapphire, though still less so than Amethyst. With A Whole New World, Steel can use this to force the opponent to discard, which is unique. Though raw discard is still primarily found in Amber and Emerald, not Steel.

Challenge Prevention

Steel glimmers can prevent the opponents from challenging, as seen on Captain Hook - Thinking a Happy Thought, Gantu - Galactic Federation Captain, and Frying Pan.

Challenger

Steel glimmers have access to the Challenger keyword, as shown on Captain Hook - Forceful Duelist, Captain Hook - Thinking a Happy Thought, Prince Eric - Dashing and Brave, and Simba - Returned King.

Unlike Amethyst, Steel is only able to have the ability itself, and is unable to grant the ability to others.

Damage

Steel glimmers are able to damage opposing characters directly, such as with Hans - Thirteenth in Line, Tinker Bell - Giant Fairy, Fire the Cannons!, Grab Your Sword. Plasma Blaster, and Smash.

The card Captain Hook - Captain of the Jolly Roger is able to recover Fire the Cannons! from the discard pile, thereby enabling further direct damage for Steel.

Defensive Evasive

Steel glimmers can have Evasive during your turn only, enabling them to challenge characters with Evasive, while not evading challenges themselves. This ability can be seen on Donald Duck - Musketeer and Simba - Returned King. It shares this ability with Sapphire.

Lore Increase

Steel glimmers can increase their own lore, such as Starkey - Hook's Henchman. Unlike Ruby and Sapphire, a Steel glimmer only increases its own lore, not those of others. Amber also has this limitation.

Lore Point Gain

Steel glimmers can gain lore points with card effects directly, rather than needing to quest, such as with Simba - Rightful Heir and Te Kā - Heartless. It shares this ability with Ruby.

Musketeers

Steel glimmers care about the Musketeer classification, as seen on Donald Duck - Musketeer and Mickey Mouse - Musketeer. It shares this ability with Amber.

Pirates

Steel glimmers care about the Pirate classification, as seen on Starkey - Hook's Henchman.

Shift

As Shift appears on all Floodborn cards, this includes Steel glimmers such as Captain Hook - Thinking a Happy Thought and Tinker Bell - Giant Fairy.

Strength Increase

Steel glimmers can increase the strength of characters, as seen on Mickey Mouse - Musketeer. It gets this ability less frequently than Emerald.

Example

Captain Hook - Forceful Duelist

References

  1. "Disney Lorcana Reveals New Details". ComicBook.
  2. "Mystical Artifacts". Disney Lorcana. 4 September 2024.
  3. Disney Lorcana. "Steel Glimmer". Twitter.
  4. "Steel Ink". Lorcana Website.
  5. Levy, Jerel (27 July 2023). "All Ink From Disney Lorcana, Explained". TheGamer.
  6. 6.0 6.1 "WE GO BEHIND THE SCENES OF DISNEY LORCANA'S ART DESIGN". Nerdist.
Card Layout
Card  Card Front (Regular  •  Foil)  •  Card Back (Regular  •  Gold)
Card Types  Action  •  Character  •  Item  •  Location
Ink Colors  Amber-Ink.png Amber  •  Amethyst-Ink.png Amethyst  •  Emerald-Ink.png Emerald  •  Ruby-Ink.png Ruby  •  Sapphire-Ink.png Sapphire  •  Steel-Ink.png Steel  •   Dual Inks
Card Properties  All Card Types  Card name  •  Cost  •  Inkwell
Characters  Version  •  Classification  •  Strength  •  Willpower  •  Lore Value
Locations  Version  •  Move Cost  •  Willpower  •  Lore Value
Text Box  Ability (Keyword)  •  Flavor text (Rules of Villainy)
Rarity  Common  •  Uncommon  •  Rare  •  Super Rare  •  Legendary  •  Enchanted  •  Epic  •  Iconic  •  Special Rarities (Promo  •  Mark  •  Disney 100)
Other Texts  Illustrator  •  Collector Number  •  Copyright
Storylore
Storyline  Main  •  Minor
Setting  Illumineer  •  Glimmer (Storyborn  •  Dreamborn  •  Floodborn)  •  Story star  •  Lore
Inks  Amber-Ink.png Amber  •  Amethyst-Ink.png Amethyst  •  Emerald-Ink.png Emerald  •  Ruby-Ink.png Ruby  •  Sapphire-Ink.png Sapphire  •  Steel-Ink.png Steel  •  Dual Inks
Stories  The First Chapter  The First Chapter: The Story Begins
Rise of the Floodborn  Rise of the Floodborn: The Roar of Rushing Ink
Ursula's Return  The Eye of the Storm  •  When Hope Rose Transformed  •  The Missing Piece - An Epilogue
Shimmering Skies  Days and Knights of Peace  •  A Vision of Discovery  •  The After Party - An Epilogue
Azurite Sea  Smee's Schemes  •  Alice's Splashy Voyage
Characters  Shanzay  •  Martin  •  Venturo  •  Archazia  •  The Curator
Items  Inkcaster  •  Lorebook  •  Inkrunner  •  Chromicon  •  Coil (Amber Coil  •  Amethyst Coil  •  Emerald Coil  •  Ruby Coil  •  Sapphire Coil  •  Steel Coil)  •  Vitalisphere  •  Aurelian Gyrosensor  •  Fortisphere  •  Obscurosphere  •  Retrosphere  •  Starlight Vial  •  King's Sensor Core  •  Queen's Sensor Core  •  The Hexwell Crown
Locations  The Great Illuminary  •  The Inklands  •  Azurite Sea  •  Hexwell Island
Miscellaneous  The Flood  •  Ink Geyser