Sapphire

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Sapphire
Sapphire-Ink.png
Sapphire Ink icon
French Saphir
German Saphir
Italian Zaffiro
Other Information
First Set The First Chapter
List of Cards (256 in total)

Sapphire is one of the six official Ink colors of Disney Lorcana.[1]

Most cards belong to 1 of the six available ink colors. Dual Ink cards exist but are a rare occurrence, first added since Archazia's Island. Deck building restrictions in Core Constructed format allow up to 2 different ink colors in a deck in no particular proportion. Other Formats allow for any combination of colors.

Nature

Sapphire glimmers are intellectual. Intelligent and creative, they excel at strategy, invention, and the arts. They can almost always know something, plan something, or invent something that will win the day.

Sapphire ink embodies the spirit of wisdom;[2] those who harness the ink are logical and innovative.[3] Glimmers made with Sapphire ink prioritize ingenuity as strategists, creators, and planners to carry out their action.[4][5][6]

Sapphire is represented by the color blue. Its icon is an eye surrounded by swirling shapes. Ravensburger Creative Director Shane Hartley shared more characteristics for Sapphire Glimmers, stating that Sapphire glimmers are "intelligent, strategic and inventive", thus the team made the icon with the elements of an eye and geometrical patterns to indicate their insight and thinking.[6]

The Sapphire Chromicon and Sapphire Coil increase the user's knowledge.

SapphireChromicon-5-168.png

“Knowledge is eternal.”
–Inscription

Sapphire Chromicon
Shimmering Skies168/204·EN·5
SapphireCoil-7-179.png

A single flash of light from the coil on Venturo's leg could blind any foe.

Sapphire Coil
Archazia's Island179/204·EN·7

Mechanics

Sapphire inks operate with strategy and intelligence; cards with this ink will use their inventions and knowledge to solve the problems facing the opponent.

Card Draw

Sapphire glimmers have access to small card draw effects, such as Maurice - World‐Famous Inventor and Robin Hood - Unrivaled Archer.

Card Filtering

Sapphire glimmers can filter the top cards of their deck, to enable them to have more control over what they draw. This can be seen on Develop Your Brain. This ability is seen in Sapphire less frequently than in Amethyst.

Defensive Evasive

Sapphire glimmers can have Evasive during your turn only, enabling them to challenge characters with Evasive, while not evading challenges themselves. This ability can be seen on Robin Hood - Unrivaled Archer. It shares this ability with Steel.

Healing

Sapphire glimmers have the ability to remove damage counters, as shown on Jasmine - Queen of Agrabah, Coconut Basket, and Magic Golden Flower. It shares this ability with Amber, though Amber's healing tends to be more powerful.

Ink Ramp

Sapphire glimmers can put more cards into their inkwell than just the standard one-per-turn. Examples of cards that do this include Belle - Strange but Special, Gramma Tala - Storyteller, Mickey Mouse - Detective, Fishbone Quill, Let It Go, and One Jump Ahead.

The payoff for this is seen on the card Belle - Strange but Special, which has increased lore if its player has a lot of cards in their inkwell.

Items

Sapphire glimmers are friendly to item cards, and have many abilities that interact with them. They are able to reduce the cost of items with Belle - Inventive Engineer and Maurice - World‐Famous Inventor. And they can get items back from the discard pile with Tamatoa - So Shiny! and If it's Not Baroque.

The cards Ariel - Whoseit Collector and Maurice - World‐Famous Inventor trigger upon their player playing an item card.

The payoff for this is seen on the card Tamatoa - So Shiny!, which has increased lore for each item that its player has in play.

Lore Increase

Sapphire glimmers can increase their own lore, as shown on Belle - Strange but Special and Tamatoa - So Shiny!. They can also increase the lore of other characters with Eye of the Fates. Sapphire is the only ink to be able to increase both its own lore and those of others, as Amber and Steel can only increase their own lore, and Ruby can only increase that of others.

Ready

Sapphire glimmers can ready themselves, as shown on Ariel - Whoseit Collector. It gets this ability less frequently than Ruby. However, Sapphire is unique in that, unlike Amber and Ruby, it still retains its ability to quest after readying its characters.

Shift

As Shift appears on all Floodborn cards, this includes Sapphire glimmers such as Aurora - Dreaming Guardian and Jasmine - Queen of Agrabah.

Strength Reduction

Sapphire glimmers can reduce the strength of opposing characters, as seen with Aurora - Briar Rose and Scar - Mastermind. It weakens the strength more than Amber does.

Support

Sapphire glimmers have access to the Support keyword, as shown on cards like Chief Tui - Respected Leader, Merlin - Self‐Appointed Mentor, and Philoctetes - Trainer of Heroes.

In addition to having this keyword, Sapphire glimmers can also grant it to others, as shown on Scepter of Arendelle and Work Together.

Turn to Ink

Sapphire glimmers can turn opposing characters into ink in their player's inkwell. This ability is seen on Hades - Infernal Schemer and Let It Go.

Ward

Sapphire glimmers have access to the Ward keyword, as shown on cards like Donald Duck - Strutting His Stuff.

In addition to having the Ward keyword, they can also grant the Ward keyword to other characters, as shown on Aurora - Dreaming Guardian.

Example

Robin Hood - Unrivaled Archer

References

  1. "Disney Lorcana Reveals New Details". ComicBook.
  2. "Mystical Artifacts". Disney Lorcana. 4 September 2024.
  3. Disney Lorcana. "Sapphire Glimmer". Twitter.
  4. "Sapphire Ink". Lorcana Website.
  5. Levy, Jerel (27 July 2023). "All Ink From Disney Lorcana, Explained". TheGamer.
  6. 6.0 6.1 "WE GO BEHIND THE SCENES OF DISNEY LORCANA'S ART DESIGN". Nerdist.
Card Layout
Card  Card Front (Regular  •  Foil)  •  Card Back (Regular  •  Gold)
Card Types  Action  •  Character  •  Item  •  Location
Ink Colors  Amber-Ink.png Amber  •  Amethyst-Ink.png Amethyst  •  Emerald-Ink.png Emerald  •  Ruby-Ink.png Ruby  •  Sapphire-Ink.png Sapphire  •  Steel-Ink.png Steel  •   Dual Inks
Card Properties  All Card Types  Card name  •  Cost  •  Inkwell
Characters  Version  •  Classification  •  Strength  •  Willpower  •  Lore Value
Locations  Version  •  Move Cost  •  Willpower  •  Lore Value
Text Box  Ability (Keyword)  •  Flavor text (Rules of Villainy)
Rarity  Common  •  Uncommon  •  Rare  •  Super Rare  •  Legendary  •  Enchanted  •  Epic  •  Iconic  •  Special Rarities (Promo  •  Mark  •  Disney 100)
Other Texts  Illustrator  •  Collector Number  •  Copyright
Storylore
Storyline  Main  •  Minor
Setting  Illumineer  •  Glimmer (Storyborn  •  Dreamborn  •  Floodborn)  •  Story star  •  Lore
Inks  Amber-Ink.png Amber  •  Amethyst-Ink.png Amethyst  •  Emerald-Ink.png Emerald  •  Ruby-Ink.png Ruby  •  Sapphire-Ink.png Sapphire  •  Steel-Ink.png Steel  •  Dual Inks
Stories  The First Chapter  The First Chapter: The Story Begins
Rise of the Floodborn  Rise of the Floodborn: The Roar of Rushing Ink
Ursula's Return  The Eye of the Storm  •  When Hope Rose Transformed  •  The Missing Piece - An Epilogue
Shimmering Skies  Days and Knights of Peace  •  A Vision of Discovery  •  The After Party - An Epilogue
Azurite Sea  Smee's Schemes  •  Alice's Splashy Voyage
Characters  Shanzay  •  Martin  •  Venturo  •  Archazia  •  The Curator
Items  Inkcaster  •  Lorebook  •  Inkrunner  •  Chromicon  •  Coil (Amber Coil  •  Amethyst Coil  •  Emerald Coil  •  Ruby Coil  •  Sapphire Coil  •  Steel Coil)  •  Vitalisphere  •  Aurelian Gyrosensor  •  Fortisphere  •  Obscurosphere  •  Retrosphere  •  Starlight Vial  •  King's Sensor Core  •  Queen's Sensor Core  •  The Hexwell Crown
Locations  The Great Illuminary  •  The Inklands  •  Azurite Sea  •  Hexwell Island
Miscellaneous  The Flood  •  Ink Geyser