Card
|
Ink
|
Cost
|
Move Cost
|
Willpower
|
Lore Value
|
Abilities
|
Rarity
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Agrabah - Marketplace
|
Ruby
|
|
|
|
|
|
Common
|
Ariel's Grotto - A Secret Place
|
Sapphire
|
|
|
|
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TREASURE TROVE While you have 3 or more items in play, this location gets +2 .
|
Rare
|
Atlantica - Concert Hall
|
Amber
|
|
|
|
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UNDERWATER ACOUSTICS Characters count as having +2 cost to sing songs while here.
|
Common
|
Bad‐Anon - Villain Support Center
|
Steel
|
|
|
|
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THERE'S NO ONE I'D RATHER BE THAN ME Villain characters gain ", 3 - Play a character with the same name as this character for free" while here.
|
Rare
|
Belle's House - Maurice's Workshop
|
Sapphire
|
|
|
|
|
LABORATORY If you have a character here, you pay 1 less to play items.
|
Rare
|
Casa Madrigal - Casita
|
Amethyst
|
|
|
|
|
OUR HOME At the start of your turn, if you have a character here gain 1 lore.
|
Common
|
De Vil Manor - Cruella's Estate
|
Emerald
|
|
|
|
|
|
Common
|
Elsa's Ice Palace - Place of Solitude
|
Amethyst
|
|
|
|
|
ETERNAL WINTER When you play this location, choose an exerted character. While this location is in play, that character can't ready at the start of their turn.
|
Rare
|
Fairy Ship - Royal Vessel
|
Amethyst
|
|
|
|
|
|
Common
|
Fang - River City
|
Emerald
|
|
|
|
|
SURROUNDED BY WATER Characters gain Ward and Evasive while here. (Opponents can't choose them except to challenge. Only characters with Evasive can challenge them.)
|
Rare
|
Flotilla - Coconut Armada
|
Ruby
|
|
|
|
|
TINY THIEVES At the start of your turn, if you have a character here, all opponents lose 1 lore and you gain lore equal to the lore lost this way.
|
Rare
|
Forbidden Mountain - Maleficent's Castle
|
Amethyst
|
|
|
|
|
|
Common
|
Galactic Council Chamber - Courtroom
|
Steel
|
|
|
|
|
FEDERATION DECREE While you have an Alien or Robot character here, this location can’t be challenged.
|
Common
|
Hidden Cove - Tranquil Haven
|
Emerald
|
|
|
|
|
REVITALIZING WATERS Characters get +1 and +1 while here.
|
Common
|
Hundred Acre Island - Pooh's Home
|
Amber
|
|
|
|
|
FRIENDS FOREVER During an opponent's turn, whenever a character is banished here, gain 1 lore.
|
Common
|
Institute of Technology - Prestigious University
|
Sapphire
|
|
|
|
|
WELCOME TO THE LAB Inventor characters get +1 while here. PUSH THE BOUNDARIES At the start of your turn, if you have a character here, gain 1 lore.
|
Common
|
Jolly Roger - Hook's Ship
|
Ruby
|
|
|
|
|
LOOK ALIVE, YOU SWABS! Characters gain Rush while here. (They can challenge the turn they're played.) ALL HANDS ON DECK! Your Pirate characters may move here for free.
|
Uncommon
|
Kuzco's Palace - Home of the Emperor
|
Emerald
|
|
|
|
|
CITY WALLS Whenever a character is challenged and banished while here, banish the challenging character.
|
Uncommon
|
Maui's Place of Exile - Hidden Island
|
Steel
|
|
|
|
|
ISOLATED Characters gain Resist +1 while here. (Damage dealt to them is reduced by 1.)
|
Rare
|
McDuck Manor - Scrooge's Mansion
|
Sapphire
|
|
|
|
|
|
Common
|
Merlin's Cottage - The Wizard's Home
|
Sapphire
|
|
|
|
|
KNOWLEDGE IS POWER Each player plays with the top card of their deck face up.
|
Uncommon
|
Motunui - Island Paradise
|
Sapphire
|
|
|
|
|
REINCARNATION Whenever a character is banished while here, you may put that card into your inkwell facedown and exerted.
|
Uncommon
|
Mystical Tree - Mama Odie's Home
|
Amethyst
|
|
|
|
|
NOT BAD At the start of your turn, you may move 1 damage counter from chosen character here to chosen opposing character. HARD-EARNED WISDOM At the start of your turn, if you have a character named Mama Odie here, gain 1 lore.
|
Rare
|
Never Land - Mermaid Lagoon
|
Amber
|
|
|
|
|
|
Common
|
Nottingham - Prince John's Castle
|
Steel
|
|
|
|
|
|
Common
|
Owl Island - Secluded Entrance
|
Emerald
|
|
|
|
|
TEAMWORK For each character you have here, you pay 1 less for the first action you play each turn. A LOT TO LEARN Whenever you play a second action in a turn, gain 3 lore.
|
Rare
|
Perilous Maze - Watery Labyrinth
|
Emerald
|
|
|
|
|
LOST IN THE WAVES Whenever a character is challenged while here, each opponent chooses and discards a card.
|
Common
|
Pride Lands - Jungle Oasis
|
Amber
|
|
|
|
|
OUR HUMBLE HOME While you have 3 or more characters here, you may banish this location to play a character from your discard for free.
|
Rare
|
Pride Lands - Pride Rock
|
Amber
|
|
|
|
|
WE ARE ALL CONNECTED Characters get +2 while here. LION HOME If you have a Prince or King character here, you pay 1 less to play characters.
|
Rare
|
RLS Legacy - Solar Galleon
|
Ruby
|
|
|
|
|
THIS IS OUR SHIP Characters gain Evasive while here. (Only character with Evasive can challenge them.) HEAVE TOGETHER NOW If you have a character here, you pay 2 less to move a character of yours here.
|
Rare
|
Rapunzel's Tower - Secluded Prison
|
Amber
|
|
|
|
|
SAFE AND SOUND Characters get +3 while here.
|
Uncommon
|
Ratigan's Party - Seedy Back Room
|
Ruby
|
|
|
|
|
MISFIT'S REVELRY While you have a damaged character here, this location gets +2
|
Uncommon
|
Rescue Rangers Submarine - Mobile Headquarters
|
Sapphire
|
|
|
|
|
PLANNING SESSION At the start of your turn, if you have a character here, you may put the top card of your deck into your inkwell facedown and exerted.
|
Rare
|
Seven Dwarfs' Mine - Secure Fortress
|
Steel
|
|
|
|
|
MOUNTAIN DEFENSE During your turn, the first time you move a character here, you may deal 1 damage to chosen character. If the moved character is a Knight, deal 2 damage instead.
|
Uncommon
|
Sherwood Forest - Outlaw Hideaway
|
Emerald
|
|
|
|
|
FOREST HOME Your characters named Robin Hood may move here for free. FAMILIAR TERRAIN Characters gain Ward and ", 1 - Deal 2 damage to chosen damaged character" while here. (Opponents can't choose them except to challenge.)
|
Rare
|
Skull Rock - Isolated Fortress
|
Ruby
|
|
|
|
|
FAMILIAR GROUND Characters get +1 while here. SAFE HAVEN At the start of your turn, if you have a Pirate character here, gain 1 lore.
|
Common
|
Snuggly Duckling - Disreputable Pub
|
Ruby
|
|
|
|
|
ROUTINE RUCKUS Whenever a character with 3 or more challenges another character while here, gain 1 lore. If the challenging character has 6 or more, gain 3 lore instead.
|
Rare
|
Sugar Rush Speedway - Finish Line
|
Amber
|
|
|
|
|
BRING IT HOME, KID! When you move a character here from a location, you may banish this location to gain 3 lore and draw 3 cards.
|
Super Rare
|
Sugar Rush Speedway - Starting Line
|
Ruby
|
|
|
|
|
ON YOUR MARKS! Once per turn, you may chosen character here and
deal them 1 damage to move them to another location for free.
|
Rare
|
The Bayou - Mysterious Swamp
|
Steel
|
|
|
|
|
SHOW ME THE WAY Whenever a character quests while here, you may draw a card, then choose and discard a card.
|
Uncommon
|
The Great Illuminary - Radiant Ballroom
|
Sapphire
|
|
|
|
|
WARM WELCOME Characters with Support get +1 and +2 while here.
|
Rare
|
The Library - A Gift for Belle
|
Amethyst
|
|
|
|
|
LOST IN A BOOK Whenever a character is banished while here, you may draw a card.
|
Uncommon
|
The Queen's Castle - Mirror Chamber
|
Amethyst
|
|
|
|
|
USING THE MIRROR At the start of your turn, for each character you have here, you may draw a card.
|
Rare
|
The Sorcerer's Tower - Wondrous Workspace
|
Amethyst
|
|
|
|
|
BROOM CLOSET Your characters named Magic Broom may move here for free. MAGICAL POWER Characters get +1 while here.
|
Uncommon
|
The Underworld - River Styx
|
Amber
|
|
|
|
|
SAVE A SOUL Whenever a character quests while here, you may pay 3 to return a character card from your discard to your hand.
|
Rare
|
The Wall - Border Fortress
|
Steel
|
|
|
|
|
PROTECT THE REALM While you have an exerted character here, your other locations can't be challenged.
|
Rare
|
Thebes - The Big Olive
|
Steel
|
|
|
|
|
IF YOU CAN MAKE IT HERE... During your turn, whenever a character banishes another character in a challenge while here, gain 2 lore.
|
Common
|
Tiana's Palace - Jazz Restaurant
|
Amber
|
|
|
|
|
NIGHT OUT Characters can't be challenged while here.
|
Uncommon
|
Training Grounds - Impossible Pillar
|
Ruby
|
|
|
|
|
STRENGTH OF MIND 1 – Chosen character here gets +1 this turn.
|
Common
|
Treasure Mountain - Azurite Sea Island
|
Steel
|
|
|
|
|
SECRET WEAPON At the start of your turn, deal damage to chosen character or location equal to the number of characters here.
|
Rare
|
Tropical Rainforest - Jaguar Lair
|
Emerald
|
|
|
|
|
SNACK TIME Opposing damaged characters gain Reckless. (They can't quest and must challenge if able.)
|
Uncommon
|
Ursula's Garden - Full of the Unfortunate
|
Emerald
|
|
|
|
|
ABANDON HOPE While you have an exerted character here, opposing characters get -1 .
|
Rare
|
Ursula's Lair - Eye of the Storm
|
Amethyst
|
|
|
|
|
SLIPPERY HALLS Whenever a character is banished in a challenge while here, you may return them to your hand. SEAT OF POWER Characters named Ursula get +1 while here.
|
Rare
|
Winter Camp - Medical Tent
|
Sapphire
|
|
|
|
|
HELP THE WOUNDED Whenever a character quests while here, remove up to 2 damage from them. If they're a Hero character, remove up to 4 damage instead.
|
Common
|