| Card Name | Collector Number | Ink | Card Type | Cost | Ability name | Ability |
| Aurora - Dreaming Guardian |
139/204·EN·1 |
Sapphire |
Character |
5 |
PROTECTIVE EMBRACE |
Your other characters gain Ward. (Opponents can't choose them except to challenge.) |
| Belle - Of the Ball |
158/204·EN·5 |
Sapphire |
Character |
4 |
USHERED INTO THE PARTY |
When you play this character, your other characters gain Ward until the start of your next turn. |
| Darkwing Duck & Launchpad - St. Canard's Finest |
165/207·EN·13 |
Sapphire |
Character |
7 |
|
Ward |
| Dodge! |
93/204·EN·4 |
Emerald |
Action |
2 |
|
Chosen character gains Ward and Evasive until the start of your next turn. (Opponents can't choose them except to challenge. Only characters with Evasive can challenge them.) |
| Edna Mode - Super Suit Designer |
149/204·EN·12 |
Sapphire |
Character |
2 |
KEY ACCESSORY |
– Ready chosen item. |
| Edna Mode - Super Suit Designer |
149/204·EN·12 |
Sapphire |
Character |
2 |
ALL THE BASICS |
While you have an item named Super Suit in play, this character gains Ward. (Opponents can't choose them except to challenge.) |
| Eeyore - Hunny Scholar |
164/207·EN·13 |
Sapphire |
Character |
3 |
HUNNY TACTICS |
Whenever this character quests, chosen Hunny character of yours gets +1 and gains Ward until the star of your next turn. (Opponents can't choose them except to challenge) |
| Fairy Godmother's Wand |
168/204·EN·10 |
Sapphire |
Item |
2 |
ONLY TILL MIDNIGHT |
During your turn, whenever you put a card into your inkwell, chosen Princess character of yours gains Ward until the start of your next turn. |
| Fang - River City |
101/204·EN·3 |
Emerald |
Location |
4 |
SURROUNDED BY WATER |
Characters gain Ward and Evasive while here. (Opponents can't choose them except to challenge. Only characters with Evasive can challenge them.) |
| Flintheart Glomgold - Scheming Billionaire |
76/204·EN·10 |
Emerald |
Character |
4 |
TRY ME |
While you have a character or location in play with a card under them, this character gains Ward. |
| Goofy - Emerald Champion |
91/204·EN·10 |
Emerald |
Character |
5 |
PROVIDE COVER |
Your other Emerald characters gain Ward. (Opponents can't choose them except to challenge.) |
| Goofy - Expert Shipwright |
89/204·EN·6 |
Emerald |
Character |
5 |
CLEVER DESIGN |
Whenever this character quests, chosen character gains Ward until the start of your next turn. |
| Hera - Queen of the Gods |
76/204·EN·4 |
Emerald |
Character |
3 |
PROTECTIVE GODDESS |
Your characters named Zeus gain Ward. |
| Hera - Queen of the Gods |
76/204·EN·4 |
Emerald |
Character |
3 |
YOU'RE A TRUE HERO |
Your characters named Hercules gain Evasive. (Only characters with Evasive can challenge them.) |
| Jetsam - Riffraff |
76/204·EN·3 |
Emerald |
Character |
3 |
EERIE PAIR |
Your characters named Flotsam gain Ward. |
| Noi - Orphaned Thief |
155/204·EN·2 |
Sapphire |
Character |
2 |
HIDE AND SEEK |
While you have an item in play, this character gains Resist +1 and Ward. (Damage dealt to this character is reduced by 1. Opponents can't choose this character except to challenge.) |
| Obscurosphere |
99/204·EN·5 |
Emerald |
Item |
1 |
EXTRACT OF EMERALD |
2 , Banish this item - Your characters gain Ward until the start of your next turn. (Opponents can't choose them except to challenge.) |
| Prince Phillip - Warden of the Woods |
88/204·EN·4 |
Emerald |
Character |
4 |
SHINING BEACON |
Your other Hero characters gain Ward. (Opponents can't choose them except to challenge.) |
| Rapunzel - Appreciative Artist |
153/204·EN·4 |
Sapphire |
Character |
5 |
PERCEPTIVE PARTNER |
While you have a character named Pascal in play, this character gains Ward. (Opponents can't choose them except to challenge.) |
| Sardine Can |
170/204·EN·2 |
Sapphire |
Item |
4 |
FLIGHT CABIN |
Your exerted characters gain Ward. (Opponents can't choose them except to challenge.) |
| Scrooge McDuck - Reformed Ebenezer |
152/204·EN·11 |
Sapphire |
Character |
6 |
SPREADING JOY |
When you play this character, you may put a card from the top of your deck facedown under each of your other characters. If you do, those characters gain Ward until the start of your next turn. (Opponents can't choose them except to challenge.) |
| Sherwood Forest - Outlaw Hideaway |
101/204·EN·5 |
Emerald |
Location |
2 |
FOREST HOME |
Your characters named Robin Hood may move here for free. |
| Sherwood Forest - Outlaw Hideaway |
101/204·EN·5 |
Emerald |
Location |
2 |
FAMILIAR TERRAIN |
Characters gain Ward and " , 1 - Deal 2 damage to chosen damaged character" while here. (Opponents can't choose them except to challenge.) |
| Stitch - Covert Agent |
89/204·EN·3 |
Emerald |
Character |
5 |
HIDE |
While this character is at a location, he gains Ward. (Opponents can't choose them except to challenge.) |
| What Else Can I Do? |
163/204·EN·12 |
Sapphire |
Action |
5 |
|
Look at the top 2 cards of your deck. Put one into your hand and the other into your inkwell facedown and exerted. If a character sang this song, your characters gain Ward until the start of your next turn. |