| Card Name | Collector Number | Ink | Card Type | Cost | Ability name | Ability |
| Arthur - King Victorious |
194/204·EN·5 |
Steel |
Character |
7 |
KNIGHTED BYTHE KING |
When you play this character, chosen character gains Challenger +2 and Resist +2 and can challenge ready characters this turn. (They get +2 while challenging. Damage dealt to them is reduced by 2.) |
| But I'm Much Faster |
195/204·EN·10 |
Steel |
Action |
1 |
|
Chosen character gains Alert and Challenger +2 this turn. (They can challenge as if they had Evasive. They get +2 while challenging.) |
| Camilo Madrigal - Prankster |
40/204·EN·4 |
Amethyst |
Character |
4 |
MANY FORMS |
At the start of your turn, you may choose one:
|
| Captain Hook's Rapier |
199/204·EN·3 |
Steel |
Item |
3 |
LET'S HAVE AT IT! |
Your characters named Captain Hook gain Challenger +1. (They get +1 while challenging.) |
| Castle Wyvern - Above the Clouds |
204/204·EN·10 |
Steel |
Location |
2 |
PROTECT THIS CASTLE |
Characters gain Challenger +1 and Resist +1 while here. (They get +1 while challenging. Damage dealt to them is reduced by 1.) |
| Charge! |
198/204·EN·2 |
Steel |
Action |
2 |
|
Chosen character gains Challenger +2 and Resist +2 this turn. (They get +2 while challenging. Damage dealt to them is reduced by 2.) |
| Donald Duck - Ghost Hunter |
172/204·EN·10 |
Steel |
Character |
4 |
RAISE A RUCKUS |
When you play this character, chosen Detective character gains Challenger +2 this turn. (They get +2 while challenging.) |
| Elsa - Storm Chaser |
42/204·EN·4 |
Amethyst |
Character |
3 |
TEMPEST |
– Chosen character gains Challenger +2 and Rush this turn. (They get +2 while challenging. They can challenge the turn they're played.) |
| He Hurled His Thunderbolt |
197/204·EN·10 |
Steel |
Action |
4 |
|
Deal 4 damage to chosen character. Your Deity characters gain Challenger +2 this turn. (They get +2 while challenging.) |
| Hypnotic Strength |
59/204·EN·5 |
Amethyst |
Action |
2 |
|
Draw a card. Chosen character gains Challenger +2 this turn. (They get +2 while challenging.) |
| Imperial Bow |
201/204·EN·4 |
Steel |
Item |
2 |
WITHIN RANGE |
, 1 – Chosen Hero character gains Challenger +2 and Evasive this turn. (They get +2 while challenging. They can challenge characters with Evasive.) |
| Jafar - Aspiring Ruler |
190/204·EN·7 |
Steel |
Character |
3 |
THAT'S BETTER |
When you play this character, chosen character gains Challenger +2 this turn. (They get +2 while challenging.) |
| Jetsam - Ursula's "Baby" |
46/204·EN·4 |
Amethyst |
Character |
3 |
OMINOUS PAIR |
Your characters named Flotsam gain Challenger +2. |
| Kakamora - Band of Pirates |
192/204·EN·7 |
Steel |
Character |
4 |
SHOWBOATING |
While you have another Pirate character in play, this character gains Challenger +3. (They get +3 strength while challenging.) |
| Last Cannon |
202/204·EN·2 |
Steel |
Item |
1 |
ARM YOURSELF |
1 , Banish this item – Chosen character gains Challenger +3 this turn. (They get +3 while challenging.) |
| Last‐Ditch Effort |
62/204·EN·3 |
Amethyst |
Action |
3 |
|
Exert chosen opposing character. Then chosen character of yours gains Challenger +2 this turn. (They get +2 while challenging.) |
| Legend of the Sword in the Stone |
64/204·EN·2 |
Amethyst |
Action |
2 |
|
(A character with cost 2 or more can to sing this song for free.) |
| Madam Mim - Tiny Adversary |
37/204·EN·6 |
Amethyst |
Character |
2 |
|
Challenger +1 (While challenging, this character gets +1 .) |
| Madam Mim - Tiny Adversary |
37/204·EN·6 |
Amethyst |
Character |
2 |
ZIM ZABBERIM BIM |
Your other characters gain Challenger +1. |
| Merlin - Crab |
50/204·EN·2 |
Amethyst |
Character |
3 |
READY OR NOT! |
When you play this character and when he leaves play, chosen character gains Challenger +3 this turn. (They get +3 while challenging.) |
| Mickey Mouse - Standard Bearer |
188/204·EN·4 |
Steel |
Character |
2 |
STAND STRONG |
When you play this character, chosen character gains Challenger +2 this turn. (They get +2 while challenging.) |
| Philoctetes - No‐Nonsense Instructor |
190/204·EN·4 |
Steel |
Character |
4 |
YOU GOTTA STAY FOCUSED |
Your Hero characters gain Challenger +1. (They get +1 while challenging.) |
| Philoctetes - No‐Nonsense Instructor |
190/204·EN·4 |
Steel |
Character |
4 |
SHAMELESS PROMOTER |
Whenever you play a Hero character, gain 1 lore. |
| Rafiki - Shaman Duelist |
55/204·EN·5 |
Amethyst |
Character |
4 |
SURPRISING SKILL |
When you play this character, he gains Challenger +4 this turn. (They get +4 while challenging.) |
| Scar - Tempestuous Lion |
47/204·EN·6 |
Amethyst |
Character |
6 |
|
Rush (This character can challenge the turn they're played.) |
| Scar - Tempestuous Lion |
47/204·EN·6 |
Amethyst |
Character |
6 |
|
Challenger +3 (While challenging, this character gets +3 .) |
| Sneezy - Noisy Knight |
180/204·EN·5 |
Steel |
Character |
4 |
HEADWIND |
When you play this character, chosen Knight character gains Challenger +2 this turn. (They get +2 while challenging.) |
| Tinker Bell - Peter Pan's Ally |
58/204·EN·1 |
Amethyst |
Character |
5 |
LOYAL AND DEVOTED |
Your characters named Peter Pan gain Challenger +1. (They get +1 while challenging.) |