Card
|
Ink
|
Cost
|
Abilities
|
Rarity
|
A Pirate's Life
|
Ruby
|
|
Each opponent loses 2 lore. You gain 2 lore.
|
Uncommon
|
A Very Merry Unbirthday
|
Amethyst
|
|
Each opponent puts the top 2 cards of their deck into their discard.
|
Common
|
A Whole New World
|
Steel
|
|
Each player discards their hand and draws 7 cards.
|
Super Rare
|
And Then Along Came Zeus
|
Steel
|
|
Deal 5 damage to chosen character or location.
|
Rare
|
Be King Undisputed
|
Ruby
|
|
Each opponent chooses and banishes one of their characters.
|
Rare
|
Be Our Guest
|
Amber
|
|
Look at the top 4 cards of your deck. You may reveal a character card and put it into your hand. Put the rest on the bottom of your deck in any order.
|
Uncommon
|
Be Prepared
|
Ruby
|
|
Banish all characters.
|
Rare
|
Bibbidi Bobbidi Boo
|
Emerald
|
|
Return chosen character of yours to your hand to play another character with the same cost or less for free.
|
Rare
|
Blast from Your Past
|
Amber
|
|
Name a card. Return all character cards with that name from your discard to your hand.
|
Super Rare
|
Dig a Little Deeper
|
Sapphire
|
|
Look at the top 7 cards of your deck. Put 2 into your hand. Put the rest on the bottom of your deck in any order.
|
Uncommon
|
Don't Let the Frostbite Bite
|
Ruby
|
|
Ready all your characters. They can't quest for the rest of this turn.
|
Rare
|
Ever as Before
|
Sapphire
|
|
Remove up to 2 damage from any number of chosen characters.
|
Common
|
Four Dozen Eggs
|
Sapphire
|
|
Your characters gain Resist +2 until the start of your next turn. (Damage dealt to them is reduced by 2.)
|
Uncommon
|
Friend Like Me
|
Sapphire
|
|
Each player puts the top 3 cards of their deck into their inkwell facedown and exerted.
|
Rare
|
Friends on the Other Side
|
Amethyst
|
|
Draw 2 cards.
|
Common
|
Go the Distance
|
Ruby
|
|
Ready chosen damaged character of yours. They can't quest for the rest of this turn. Draw a card.
|
Common
|
Grab Your Sword
|
Steel
|
|
Deal 2 damage to each opposing character.
|
Rare
|
Gruesome and Grim
|
Amethyst
|
|
Play a character with cost 4 or less for free. They gain Rush. At the end of the turn, banish them. (They can challenge the turn they're played.)
|
Rare
|
Hakuna Matata
|
Amber
|
|
Remove up to 3 damage from each of your characters.
|
Common
|
Has Set My Heaaaaaaart...
|
Emerald
|
|
Banish chosen item.
|
Uncommon
|
Heal What Has Been Hurt
|
Amber
|
|
Remove up to 3 damage from chosen character. Draw a card.
|
Common
|
Heffalumps and Woozles
|
Emerald
|
|
Chosen opposing character can't quest during their next turn. Draw a card.
|
Common
|
How Far I'll Go
|
Sapphire
|
|
Look at the top 2 cards of your deck. Put one into your hand and the other into your inkwell facedown and exerted.
|
Uncommon
|
I Find 'em, I Flatten 'em
|
Steel
|
|
Banish all items.
|
Uncommon
|
I Will Find My Way
|
Emerald
|
|
Chosen character of yours gets +2 this turn. They may move to a location for free.
|
Common
|
I Won't Give In
|
Amber
|
|
Return a character card with cost 2 or less from your discard to your hand.
|
Common
|
I'm Still Here
|
Steel
|
|
Chosen character gains Resist +2 until the start of your next turn. Draw a card. (Damage dealt to them is reduced by 2.)
|
Common
|
I've Got a Dream
|
Ruby
|
|
Ready chosen character of yours at a location. They can't quest for the rest of this turn. Gain lore equal to that location's .
|
Uncommon
|
It Calls Me
|
Amethyst
|
|
Draw a card. Then, choose up to 3 cards from chosen opponent's discard and shuffle them into their deck.
|
Uncommon
|
Legend of the Sword in the Stone
|
Amethyst
|
|
Chosen character gains Challenger +3 this turn. (They get +3 while challenging.)
|
Common
|
Let It Go
|
Sapphire
|
|
Put chosen character into their player's inkwell facedown and exerted.
|
Rare
|
Let the Storm Rage On
|
Steel
|
|
Deal 2 damage to chosen character. Draw a card.
|
Common
|
Look at this Family
|
Amber
|
|
Look at the top 5 cards of your deck. You may reveal up to 2 character cards and put them into your hand. Put the rest on the bottom of your deck in any order.
|
Rare
|
Lost in the Woods
|
Amber
|
|
All opposing characters get -2 until the start of your next turn.
|
Uncommon
|
Mother Knows Best
|
Emerald
|
|
Return chosen character to their player's hand.
|
Uncommon
|
One Jump Ahead
|
Sapphire
|
|
Put the top card of your deck into your inkwell facedown and exerted.
|
Uncommon
|
One Last Hope
|
Steel
|
|
Chosen character gains Resist +2 until the start of your next turn. If a Hero is chosen, they may also challenge ready characters this turn. (Damage dealt to them is reduced by 2.)
|
Rare
|
Painting the Roses Red
|
Amber
|
|
Up to 2 chosen characters get -1 this turn. Draw a card.
|
Common
|
Part of Your World
|
Amber
|
|
Return a character card from your discard to your hand.
|
Rare
|
Poor Unfortunate Souls
|
Amethyst
|
|
Return chosen character, item or location with cost 2 or less to their player’s hand.
|
Common
|
Reflection
|
Amethyst
|
|
Look at the top 3 cards of your deck. Put them back on the top of your deck in any order.
|
Uncommon
|
Second Star to the Right
|
Amethyst
|
|
Chosen player draws 5 cards.
|
Rare
|
Seldom All They Seem
|
Sapphire
|
|
Chosen character gets -3 this turn.
|
Common
|
Strength of a Raging Fire
|
Steel
|
|
Deal damage to chosen character equal to the number of characters you have in play.
|
Rare
|
Strike a Good Match
|
Emerald
|
|
Draw 2 cards, then choose and discard a card.
|
Common
|
Sudden Chill
|
Emerald
|
|
Each opponent chooses and discards a card.
|
Common
|
Teeth and Ambitions
|
Ruby
|
|
Deal 2 damage to chosen character of yours to deal 2 damage to another chosen character.
|
Rare
|
The Bare Necessities
|
Amber
|
|
Chosen opponent reveals their hand and discards a non-character card of your choice.
|
Rare
|
The Boss is on a Roll
|
Amethyst
|
|
Look at the top 5 cards of your deck. Put any number of them on the top or the bottom of your deck in any order. Gain 1 lore.
|
Rare
|
The Islands I Pulled From The Sea
|
Ruby
|
|
Search your deck for a location card, reveal that card to all players, and put it into your hand. Then, shuffle your deck.
|
Uncommon
|
The Mob Song
|
Steel
|
|
Deal 3 damage to up to 3 chosen characters and/or locations.
|
Uncommon
|
The Most Diabolical Scheme
|
Ruby
|
|
Banish chosen Villain of yours to banish chosen character.
|
Uncommon
|
Treasures Untold
|
Sapphire
|
|
Return up to 2 item cards from your discard into your hand.
|
Rare
|
Try Everything
|
Amber
|
|
Remove up to 3 damage from chosen character and ready them. They can't quest or challenge for the rest of this turn.
|
Uncommon
|
Under the Sea
|
Emerald
|
|
Put all opposing characters with 2 or less on the bottom of their players' decks in any order.
|
Rare
|
We Could Be Immortals
|
Sapphire
|
|
Your Inventor characters gain Resist +6 this turn. Then, put this card into your inkwell facedown and exerted. (Damage dealt to them is reduced by 6.)
|
Rare
|
We Don't Talk About Bruno
|
Emerald
|
|
Return chosen character to their player's hand, then that player discards a card at random.
|
Rare
|
We Know the Way
|
Amethyst
|
|
Shuffle chosen card from your discard into your deck. Reveal the top card of your deck. If it has the same name as the chosen card, you may play the revealed card for free. Otherwise, put it into your hand.
|
Rare
|
When Will My Life Begin?
|
Steel
|
|
Chosen character can't challenge during their next turn. Draw a card.
|
Common
|
World's Greatest Criminal Mind
|
Amber
|
|
Banish chosen character with 5 or more.
|
Rare
|
You Can Fly!
|
Ruby
|
|
Chosen character gains Evasive until the start of your next turn. (Only characters with Evasive can challenge them.)
|
Uncommon
|
You're Welcome
|
Emerald
|
|
Shuffle chosen character, item or location into their player's deck. That player draws 2 cards.
|
Uncommon
|
Zero to Hero
|
Amber
|
|
Count the number of characters you have in play. You pay that amount of less for the next character you play this turn.
|
Uncommon
|