| Card
|
Ink
|
Classification
|
Cost
|
Strength
|
Willpower
|
Lore Value
|
Abilities
|
Rarity
|
| Angus - Mighty Horse
|
Steel
|
Ally Storyborn
|
|
|
|
|
DAUNTLESS When you play this character, chosen character gains Alert this turn. (They can challenge as if they had Evasive.)
|
 Common
|
| Elinor - Bespelled Queen
|
Amethyst
|
Queen Storyborn
|
|
|
|

|
Challenger +2 (While challenging, this character gets +2 .)
|
 Uncommon
|
| Elinor - Renowned Diplomat
|
Emerald
|
Queen Mentor Storyborn
|
|
|
|
|
COORDINATED EFFORTS At the end of your turn, if you have 3 or more exerted characters in play, deal 1 damage to chosen opposing character, gain 1 lore, and draw a card.
|
 Super Rare
|
| Fergus - King of DunBroch
|
Steel
|
King Mentor Storyborn
|
|
|
|
|
Bodyguard (This character may enter play exerted. An opposing character who challenges one of your characters must choose one with Bodyguard if able.)
|
 Common
|
| Fergus - Outpost Builder
|
Steel
|
Dreamborn King Mentor
|
|
|
|

|
JUST THE SPOT During your turn, whenever this character becomes exerted, you may play a location from your hand or discard with cost 4 or less for free. HOLD FAST While this character is at a location, whenever a location is challenged and banished, you may deal 4 damage to chosen character.
|
 Super Rare
|
| Hamish, Hubert & Harris - Making Mischief
|
Amethyst
|
Ally Prince Storyborn
|
|
|
|
|
STAY QUIET This character may enter play exerted. CLEVER TRAP At the end of your turn, if this character is exerted, chosen opposing character can't ready at the start of their next turn.
|
 Uncommon
|
| Hamish, Hubert & Harris - Troublemaking Triplets
|
Emerald
|
Ally Prince Storyborn
|
|
|
|
|
Evasive (Only characters with Evasive can challenge this character.)
|
 Common
|
| Lord Dingwall - Bullheaded
|
Steel
|
Ally Storyborn
|
|
|
|
|
FIGHTIN' TALK This character may enter play exerted to give chosen character Challenger +3 this turn. (They get +3 while challenging.)
|
 Uncommon
|
| Lord MacGuffin - Clever Swordsman
|
Emerald
|
Ally Storyborn
|
|
|
|

|
WAIT FOR IT... This characrter may enter play exerted to deal 3 damage to chosen damaged character.
|
 Uncommon
|
| Lord Macintosh - Wiry and High‐Strung
|
Steel
|
Ally Storyborn
|
|
|
|

|
TOUGH IT OUT This character may enter play exerted to give chosen character Resist +2 until the start of your next turn. (Damage dealt to them is reduced by 2.)
|
 Uncommon
|
| Maudie - Exasperated Nursemaid
|
Steel
|
Storyborn
|
|
|
|
|
Resist +1 (Damage dealt to this character is reduced by 1.)
|
 Uncommon
|
| Merida - Defiant Daughter
|
Emerald
|
Hero Princess Storyborn
|
|
|
|
|
Ward (Opponents can't choose this character except to challenge.)
|
 Common
|
| Merida - Formidable Archer
|
Steel
|
Hero Princess Storyborn
|
|
|
|

|
FULL QUIVER When you play this character, you may return an action card named Three Arrows from your discard to your hand. STEADY AIM Whenever one of your actions deals damage to an opposing character, deal 2 damage to that character.
|
 Legendary
|
| Merida - Gifted Archer
|
Emerald
|
Floodborn Hero Princess
|
|
|
|

|
Shift 3 (You may pay 3 to play this on top of one of your characters named Merida.) FIERCE PROTECTION While this character is exerted, whenever an opposing character challenges, you may deal 1 damage to the challenging character.
|
 Rare
|
| Mor'du - Savage Cursed Prince
|
Amethyst
|
Villain Prince Storyborn
|
|
|
|
 
|
FEROCIOUS ROAR When you play this character, exert all your characters not named Mor'du. ROOTED BY FEAR Your characters not named Mor'du can't ready at the start of your turn.
|
 Super Rare
|
| Mor'du - Wicked with Pride
|
Amethyst
|
Villain Prince Storyborn
|
|
|
|
|
Rush (This character can challenge the turn they're played.)
|
 Common
|
| The Witch - Wily Woodcarver
|
Emerald
|
Sorcerer Storyborn
|
|
|
|

|
UNSATISFIED CUSTOMERS Whenever this character is challenged, each opponent loses 1 lore.
|
 Common
|
| Wee Dingwall - Scrappy Lad
|
Steel
|
Ally Storyborn
|
|
|
|
|
Challenger +2 (While challenging, this character gets +2 .)
|
 Common
|
| Will O' the Wisp - Forest Spirit
|
Amethyst
|
Storyborn
|
|
|
|
|
COME ON OUT When this character is banished in a challenge, you may return this card to your hand.
|
 Common
|
| Young MacGuffin - Soft‐Spoken Son
|
Emerald
|
Ally Storyborn
|
|
|
|
|
|
 Common
|
| Young Macintosh - Proud Son
|
Steel
|
Ally Storyborn
|
|
|
|

|
|
 Common
|