The Chip 'n' Dale Rescue Rangers franchise .
There are 12 cards.
Characters List
Character cards
Characters
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Card
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Ink
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Classification
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Cost
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Strength
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Willpower
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Lore Value
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Abilities
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Rarity
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Chip 'n' Dale - Recovery Rangers
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Amber
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Floodborn Hero
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Shift 5 (You may pay 5 to play this on top of one of your characters named Chip or Dale.) (This character counts as being named both Chip and Dale.) SEARCH AND RESCUE During your turn, whenever a card is put into your inkwell, you may return a character card from your discard to your hand.
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Rare
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Chip - Friend Indeed
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Amber
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Hero Storyborn
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DALE'S PARTNER When you play this character, chosen character gets +1 this turn.
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Common
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Chip - Ranger Leader
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Amber
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Hero Storyborn
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THE VALUE OF FRIENDSHIP While you have a character named Dale in play, this character gains Support. (Whenever they quest, you may add their to another chosen character’s this turn.)
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Uncommon
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Dale - Friend in Need
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Amber
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Hero Storyborn
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CHIP'S PARTNER This character enters play exerted unless you have a character named Chip in play.
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Common
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Dale - Mischievous Ranger
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Amber
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Hero Storyborn
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NUTS ABOUT PRANKS When you play this character, you may put the top 3 cards of your deck into your discard to give chosen character -3 until the start of your next turn.
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Uncommon
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Gadget Hackwrench - Brilliant Bosun
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Sapphire
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Floodborn Ally Inventor
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Shift 4 (You may pay 4 to play this on top of one of your characters named Gadget Hackwrench.) MECHANICALLY SAVVY While you have 3 or more items in play, you pay 1 less to play Inventor characters.
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Super Rare
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Gadget Hackwrench - Creative Thinker
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Sapphire
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Ally Inventor Storyborn
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BRAINSTORM Whenever you play an item, this character gets +1 this turn.
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Common
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Gadget Hackwrench - Perceptive Mouse
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Sapphire
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Ally Inventor Storyborn
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Common
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Monterey Jack - Good‐Hearted Ranger
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Amber
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Ally Storyborn
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Rare
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Zipper - Astute Decoy
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Sapphire
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Ally Storyborn
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Ward (Opponents can't choose this character except to challenge.) RUN INTERFERENCE During your turn, whenever a card is put into your inkwell, another chosen character gains Resist +1 until the start of your next turn. (Damaged dealt to them is reduced by 1.)
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Rare
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Action cards
Item cards
Location cards