Lorcana Storylore
Lorcana (realm)
The magical realm of Lorcana is made up of vast regions called the Inklands. At the center of it all lies the Great Illuminary. Lorcana is notable for being the first location where Illumineers learned to use magical ink to summon Glimmers. The realm encompass natural environments such as forests, jungles, wetlands as well as topographic features like islands, mountains, deep oceans, and rivers.
On rivers throughout the Inklands, the little steamboat's whistle answers the cheery tunes of its pilot.
The realm is not infinite, there seems to be a dark void surrounding it where complete darkness prevails.
“So you see, there's a dark void at the edge of Lorcana. A complete absence of electromagnetic radiation! What's it made of? I don't know! The light's just gone. Kaput!”
The Flood of magic ink released by an unknowing Illumineer caused changes in the Inklands.
The Great Illuminary
The Great Illuminary is located at the center of the realm of Lorcana. Illumineers first arrive here under a giant Lorcana sigil in what seems to be a portal room. An immense reservoir of magical ink, the source of Lorcana's power, fills the lower reaches of the Great Illuminary where glowing lines of color flow. Although it was used ages ago as headquarters for The Curator and the Original Illumineers in their efforts to preserve Lore, it became abandoned and inhabited only by Magic Brooms repeating the same tasks. It now houses a new generation of Illumineers.
In the immense story‐forge known as the Great Illuminary, there is always work to be done.
Inkcasting Station
A vast atrium hall inside the Great Illuminary adorned with wide low entasis columns. A mechanism in the center of the room is used by Illumineers to create Glimmers. More than one Inkcasting Station seem to exist inside the Great Illuminary, including one covered by black ink and seaweed.
Hall of Lorcana
A spacious Hall adorned with bookshelves and stairways inside of The Great Illuminary. It's best known to be filled with bluish spheres that house all the items of Lore gathered by The Curator. It was the room most affected by The Flood, being inundated by magic ink after a huge wave crashed causing all of the artifacts to be washed away into the Inklands. Known artefacts to be housed in the Hall of Lorcana include:
- Yensid's Spellbook
- Triton's Trident
- Scrooge McDuck's Lucky Dime
- Magica De Spell's Sumerian Talisman
- Peter Pan's Dagger
- Cinderella's Glass Slipper
- The Queen's Poisoned Apple
- The Heart of Te Fiti
- Hercules' Gods Medallion
- Maui's Fish Hook
- Aladdin's Stolen Scimitar
- Jafar's Golden Scarab Beetle
- Genie's Lamp
- Chief Tui's Coconut Basket
- Namaari's Fang Crossbow
- The Dragon Gem
- Ratigan's Dinner Bell
- Gizmosuit
Like so much other lore, Peter Pan's dagger was safe in the Great Illuminary until the flood.
It stands in the Hall of Lorcana, waiting for someone to speak the secret words.
Glimmer
Glimmers are physical summons of Disney characters, items and locations created from magical ink and based on a Story Star. Multiple copies of the same Glimmer can exist at the same time. Glimmers can naturally be Storyborn or Dreamborn, depending if they are an exact copy of the Story star or if an Illumineer reimagined it. The release of a chaotic Flood of ink brought about for either kind of Glimmer to take Floodborn characteristics. In order to summon a Glimmer an Illummineer requires an Inkcaster, a Lorebook and a Story Star's light.
Recreated by magical ink, Elsa found herself in an entirely new world. Fortunately, ice works the same way everywhere.
Inkcaster
Inkcasters are the tool used by Illumineers to summon Glimmers. They seem to have different forms depending on their user's preferred way to express creativity. So far we have seen a giant pen like inkcaster for a writer, a guitar like inkaster for a musician and a glove like inkcaster for a software programmer. Apparently, inkcasters might be used for summoning other objects, such as edibles.
“I don't suppose y'all could whip up some more magical beignets with them inkcasters?”
Lorebook
Lorebooks are the medium needed to summon Glimmers. An Illumineer uses an Inkcaster with magical Ink and inspiration from Story Stars on a Lorebook to trace the outline of a character before these jump out of the page. There seems to be more than one Lorebook in The Great Illuminary. A particular locked Lorebook covered with seaweed and barnacles was hidden away in a somewhat hidden Inkcasting Station. When an unknowing Illumineer used his Inkcaster to open it he unleashed an unknown evil from within its pages followed by a flood of ink.
“I'Il get to the bottom of what happened with that locked lorebook. You can count on me!”
Story Star
A story star is a moment from a Disney story formed from gathering enough lore. Story stars can be captured and housed by enormous whirling contraptions inside The Great Illuminary. By harnessing its power, an Illumineer is able to use ink and a lorebook to create a glimmer.
The Curator
The Curator is a mysterious figure who sought to collect and preserve lore. He was both responsible for creating the contraptions that would capture and house story stars as well as the person who trained the Original Illumineers as apprentices. The Curator is also recognized as the one who discovered how to use magical ink on the pages of a lorebook to summon Glimmers. The Curator is long gone by the time the storyline of Lorcana takes place.
Illumineer
An Illumineer is an extraordinary and creative person summoned by a power deep within the The Great Illuminary to master the power of Lorcana. They are able to use an Inkcaster combining magical ink and the light of sory stars on a lorebook to create Glimmers.
Illumineers seek the power of knowledge‐but must be aware of the price.
Original Illumineers
The Original Illumineers were the first group of apprentices trained by The Curator to summon glimmers using story stars, lorebooks, and ink. They once roamed the halls of The Great Illuminary, but are long gone by the time the storyline of Lorcana takes place.
Shanzay
A young girl with purple hair who was at least the third new Illumineer summoned to Lorcana (after Venturo and Martin). She seems to be versed in the written word, having a notebook to write on even while walking. She was summoned to Lorcana after a very unsuccessful stage poetry appearance in an almost empty venue. Upon arriving to Lorcana and finding her way inside of the Great Illuminary she meets Martin and Venturo in a room with a giant mechanism towering overhead which captures story stars. She was then directed to an Inkcasting Station where she found a pen-like Inkcaster. Effortlessly she was able to summon an Hercules Glimmer.
During the events of The Flood, Shanzay witnessed from a brass-railed platform atop the Hall of Lorcana how a red spellbook and other items were carried away by a wave of ink. She makes her way to a balcony overseeing the Inklands just in time to observe the spilled ink changing the lands below.
Although not confirmed, she seems to embody the Amethyst and Steel inks.
Martin
A red-haired young man summoned to Lorcana before Shanzay. He seems to be musically talented since his Inkcaster has the ability to produce sounds like a guitar. He discovered a mysterious Lorebook in a somewhat hidden Inkcasting room inside of The Great Illuminary covered in seaweed and barnacles. Upon opening an unknown evil escaped from the book and a flood of ink changed Glimmers into Floodborn forms. Fleeing down a hallway before a wave of ink came crashing down carring various items he tried to stretch from a door frame to reach Triton's Trident before noticing that Venturo was also being dragged by the flood. He opted for helping Venturo out of the ink instead of gettin the Trident. They both ended in a balcony overseeing the Inklands observing the spilled ink changing the lands below.
After the comfrontation with Ursula, Martin found an Amber Medallion hidden deep within The Great Illuminary, it gave him the confidence to perform in front of a crowd celebrating.
Although not confirmed, he seems to embody the Amber and Emerald inks.
Venturo
A black-haired young man summoned to Lorcana before Shanzay. He seems to be talented with technology, referring at least to being able to understand software and circuits. He seems to harbor some romantic feelings towards Shanzay. During the events of The Flood he was examining the Lucky Dime in the Hall of Lorcana before being surprised by a sudden wave of ink. He witnessed how a Basil Glimmer he summoned before transformed into his Floodborn version and a nearby Cinderella became her Floodborn version before being dragged away by the caudal ink.
To his dismay, the ink he was trapped by was rapidly flowing towards a hole in the outer wall of The Great Illuminary and falling hundreds of meters towards the Inklands. Fortunately, Martin was able to catch him and pull him out with him to a balcony overseeing the Inklands observing the spilled ink changing the lands below before being joined by Shanzay.
Some time later, Venturo spearheaded the efforts to retieve the missing items lost during The Flood. He was seen riding an Inkrunner accompanied by a Glimmer of Stitch towards the Inklands. He was able to find the Sumerian Talisman atop a pile of golden treasure coins. Thanks to the Aurelian Gyrosensor that Tinker Bell and Audrey built for him he took off into the Inklands with them and Eric to look for the missing artifacts. Arriving to a swamp, Tinker Bell separated from the group just to find Triton's Trident. Although she flew back to alert her teammates, Venturo decided to follow the Gyrosensor's signal to find Scrooge's Lucky Dime instead. The ignored Trident was grabbed by a mysterious shadowy hand.
Although not confirmed, he seems to embody the Ruby and Sapphire inks.
Storyline
The First Chapter Storyline
Illumineer's Trove's Player's Guide Storyline |
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The World of Lorcana Welcome to Lorcana, an enchanted realm of imagination in a distant dimension. At the center of this realm is a wonder unto itself: the Great Illuminary. It is here Illumineers first wielded magical inks to create countless versions of Disney characters and items, which are summoned in this world as glimmers. The Great Illuminary houses endless marvels. Enormous whirling contraptions capture colorful story stars - fragments of Disney stories. Glowing lines of color flow from room to room. And an immense reservoir of magical ink, the source of Lorcana's power, fills the lower reaches. Ages passed. The Curator and original Illumineers are now gone, but a power deep within the Great Illuminary has awakened. Its call sounds throughout the world, summoning extraordinary and creative people to master the power of Lorcana. New Illumineers must resume the great work of the Curator to collect and preserve lore. Glimmers will then roam the Illuminary again. |
Shanzay arrives in Lorcana
The story of Shanzay and every Illumineer deemed talented enough begins when the are teleported to Lorcana. Appearing in a room over a giant sigil, they find other Illumineers already there eager to meet the new member.
A little ingenuity and a lot of heart will take you far in this world.
Story videos
The Story Begins | The Power of an Illumineer |
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Rise of the Floodborn Storyline
Illumineer's Trove's Player's Guide Storyline |
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The Flood Unleashed The Great Illuminary is humming with activity. After an age of empty hallways-except for the occasional magic broom, of course-clusters of Illumineers hurry from room to room once more. New arrivals stare around in wonder, both at the marvels of the Illuminary and at the character glimmers passing by. Something isn't right. She sprints out from her inkcasting station and down the arched hallway. Just as she rounds a bend, she hears a loud CRASH. An Illumineer she doesn't know stumbles from a doorway. Reaching him, Shanzay glimpses the ruins of a shattered ink column beyond and magic ink spilling across the floor. The shaken Illumineer waves off her concern as more rumbles and cries pull her onward. She looks around for the Illumineers and sees that they've pulled themselves up onto a pedestal holding a brightly glowing gem. They're safe ... for now. Mixed ink is still spilling through the cavernous room, carrying away pieces of lore. Shanzay frowns, narrowing her eyes at a sudden thought. Shanzay's mind races. Did this unpredictable mixed ink affect any of the glimmers she herself cast? Did the flood carry any away? Were other Illumineers in trouble somewhere? And what could unleash such chaos and destruction? |
The Flood
Martin opened a mysterious Lorebook, starting a flood of magical Ink that washed away the items guarded in the Hall of Lorcana. Amongst them, the most important spellbook.
“We can confirm the ink flood was caused by an explosion. We have it under control‐now clear the area.”
“Let me get this straight. Your ‘magic’ spellbook got washed away in a flood of ‘magic’ ink?”
Story videos
A Mysterious Locked Lorebook | The Roar of Rushing Ink |
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Into the Inklands Storyline
Recovering the Artifacts
Illumineers enlisted Glimmers to help them search for the lost lore after The Flood. One of the most important items was the spellbook.
The Illumineers needed someone to find a missing spellbook, and Peter was the first to volunteer.
The glow of lore in the flood caught her eye. “The spellbook!” she cried. “Don't let it get away!”
Story videos
Venturing into the Inklands |
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Ursula's Return Storyline
Deep Trouble
A lone Bruno Madrigal Glimmer in a dark and gloomy cave peeks into the future by command of the powerful Ursula Glimmer that escaped from the hidden Lorebook. The prophecy foretells that the three Illumineers will challenge her and her army of controlled Glimmers.
Story videos
The Prophecy and the Battle |
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Shimmering Skies Storyline
The Amber Medallion
With Ursula defeated and her Entangled army free from her control, the Illumineers and their Glimmers celebrate their victory with a grand festival at The Great Illuminary. Martin is on stage, nervious to perform before the crowds. During the festivities, however, parts of it suddenly start to fall off crashing to the ground. A Merlin Glimmer uses his visionary powers to see an Amber medallion located somewhere in the Great Illuminary. As the Illumineers investigate, Martin and a Basil Glimmer discover a hidden staircase in the Hall of Lorcana that leads deeper into the Great Illuminary. This distracts a Kronk Glimmer from guarding the door; he follows the pair into a chamber where they find the Amber medallion. Meanwhile, an unknown figure takes advantage of Kronk's absence to get close to the Half Hexwell Crown. Wearing the medallion gives Martin the confidence to perform at the festival.
Story videos
It's a Festival! |
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Minor Storylines
Ursula's Escape
Spanning Card Sets | |
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The First Chapter | |
Rise of the Floodborn | |
Into the Inklands |
After The Flood the halls of The Great Illuminary were taken over a huge amount of seaweed and barnacles. Some Glimmers commented on how unusual and worrying they find this.
Wherever the seaweed had come from, Mickey was sure of one thing: something fishy was going on.
“Sorcery! I knew there was something dubious going on here.”
Unbeknownst to them, the culprit of both the flood and the commotion was a powerful Ursula glimmer that escaped from an ancient and sealed away spellbook. In the end, however, Magic Brooms were the ones tasked with cleaning up the mess.
Just a few barnacles away from retirement ...
The Missing Glimmers
Spanning Card Sets | |
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Rise of the Floodborn | |
Ursula's Return |
With all the Lore scattered in the Inklands, Illumineers created and recruited Glimmers to help them find the lore to avoid it falling into the wrong hands.
“Ahoy! There's lore out there, and I'm g‐gonna find it!”
- Minnie
“You go ahead, Minnie! I'm going to see if there's any lore over here.”
While deep-sea diving looking for Lore a Minnie Mouse glimmer gets separated from a Donald Duck glimmer.
She accidentally finds an underwater lair from which a purple glow comes from. She becomes the first glimmer captured by Ursula as part of her plan to rule Lorcana. She uses Entangling Magic to brain wash her to do her bidding.
“The first-and best-of my entangled glimmers.”
–Ursula
- The Mermaid
The mermaids told Peter they'd seen some items floating by several days earlier, but they were more concerned that one of their sisters had gone missing.
There seems to be a mysterious structure at the edge of Lorcana not easily accessible by boat.
The storm came out of nowhere, forcing Eric to turn back before he reached the mysterious structure at the edge of Lorcana.
- Anna
Convinced by Ursula to help ensnare Anna, Hans takes Kristoff's hat.
Hans was confident he could bring Anna to Ursula‐all he needed was something of Kristoff's to lure her in.
Out in the storm Olaf finds Kristoff's hat and notifies Anna.
“Isn't this Kristoff's hat? If he went this way, he'll be caught in that storm!”
Anna turns to the storm to find and save Kristoff who she believes to be missing.
Whilst traversing the storm she is found and ensnared by Ursula
“Ah, royalty! So pretty. So naive. So utterly impressionable.”
–Ursula
- Bruno
Search for the Sorcerer's Hat
Spanning Card Sets | |
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Into the Inklands |
Shard Quest
Spanning Card Sets | |
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Into the Inklands |
The 2 Ursulas
Spanning Card Sets | |
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Ursula's Return |
Ariel and the Hidden Inkaster
Spanning Card Sets | |
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Ursula's Return |
The Rose Lantern
Spanning Card Sets | |
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Ursula's Return |