Rulings:General

From MushuReport
Jump to navigation Jump to search

This page lists all general rulings that applies to all cards and are not limited to any specific card.

General Rulings

Playing cards and choosing targets

A Character or Item card is considered as played when all Costs have been paid and it has entered the field. An Action card is considered as played when all costs have ben paid and its effect has resolved.[1]

You only choose the "chosen" choice of your ability when the ability is resolving.

  • If the active player Tinker Bell - Giant Fairy Challenges and Banishes the opponent's Aurora - Dreaming Guardian, Aurora is banished and put into the Discard pile before any effect triggers. As Aurora is no longer in play, her PROTECTIVE EMBRACE ability will no longer be active and the opponent's other Characters will no longer have Ward. As such, Tinker Bell may use her PUNY PIRATE! ability to deal 2 damage another opponent's character.[2]

Playing a card and resolving a card are different in timing. You play a card when you announce it, and effects that have met their condition will get to trigger, after the current card has resolved.

Cards can be played with no effect. Even if there are no characters on the board, you can play Bounce and Dragon Fire.[4] Similarly, even if the opponent has only 1 card or 0 cards in hand, you can still play You Have Forgotten Me.[5]

  • In the case of Just in Time, as the card says "You may play a character with cost 5 or less for free.", you are able to play Just in Time, then not play a character after that using Just in Time's ability.[6]

Even though you can play a card that has no target which results in the card having no effect, target choosing is still mandatory. If there is a valid target for the card when it is played, that target must be chosen.

If a card says to perform an action, do as much as you can to fulfill the requirements. This does NOT apply to actions that are part of a cost.[8]

  • For example, if you activate Develop Your Brain when you only have 1 card left in your Deck, you look at that card and then put it into your Hand.

A Character who still has "wet Ink" and is currently Ready can still be chosen to be the target of an Ability.[9]

When you are using an ability that chooses a card from the Discard pile such as Hades - Lord of the Underworld, Part of Your World or Magic Broom - Bucket Brigade, you are required to announce the card you are choosing.[10]

Character abilities that do not require them to be exerted can be used on the same turn that they are played. They do not have to have "dry Ink" to use those abilities.[11]

When a card requires you to choose multiple things, the same thing cannot be chosen multiple times. For example, if a card said "Choose 3 characters", you would not be able to choose 1 character 3 times. For example, in the case of Mama Odie - Voice of Wisdom, you need to have 2 different characters in play to move damage.[12]

If an invalid choice was made when resolving an ability, and the ability has the text "you may", making it optional, it is possible to choose a legal target if available, or choose to do nothing as the player can also choose to do nothing.[13]

Understanding card abilities with multiple parts

Card abilities with 2 parts will have different terms to break down whether certain parts of the abilities are compulsory for the following part to be possible.[14]

  1. When a card uses the word "and" for two abilities in a sentence, both need to be true for either to be used.[14]
  2. When "," or the ability is on a different line (separated by ".") is used, you will perform as much as you can.[14]
  3. When "To" is used, you must do the first part of the ability in order to be able to use the second part of the ability. However, you can still use the first part of the ability, even if the second part cannot be done.[14]
  • For example 1 with an ability that uses "and", a suitable example is The Queen - Commanding Presence's "WHO IS THE FAIREST? Whenever this character quests, chosen opposing character gets -4 strength.png this turn and chosen character gets +4 strength.png this turn" ability. In order to choose a character to gain 4 strength.png, there must be an opposing character you can choose to reduce 4 strength.png from.
  • For example 2 with an ability that uses ",", or have abilities on a different line (separated by "."), a suitable example is Simba - Future King's "GUESS WHAT? When you play this character, you may draw a card, then choose and discard a card." ability. You must perform the card ability as much as you can, so after you draw a card, if you are able to, you must discard a card.
  • For example 3 with an ability that uses "to", a suitable example is Launch's "Banish chosen item of yours to deal 5 damage to chosen character." ability. You may choose to only banish a chosen item of yours even if there are no other characters in play. However you are unable to choose to only deal 5 damage to a character, if there are no item of yours in play to banish.

Resolving Multiple Ability Triggers

If multiple triggered abilities are trying to resolve at the same time, the active player first resolves all of their abilities, then the next player in turn order, and so on, until all triggered abilities are resolved. If a single player has multiple triggered abilities waiting to be resolved, they choose any one of them to be resolved next, repeating this process until they have run out of their own triggers. If, during this process, another ability triggers under the control of the player that is currently resolving triggers, that player may choose to resolve it just the same as any other triggered ability waiting to resolve. There is no "ordering" of triggers whatsoever, as players can always freely choose which pending trigger they control will resolve next.[15]

  • For example, the active player has abilities A, B and C while their opponent has abilities X, Y and Z that have all met their condition to be triggered successfully at the same time. While choosing to resolving ability A first, the active player has successfully met the condition to trigger a new ability D. In this situation, the active player will then choose to resolve any one of triggers B, C, or D next.[15]
  • In addition, if the opponent while resolving their ability X triggered the active player's ability E, the active player will have to wait until the opponent has resolved all of their abilities first (Abilities Y and Z, and anymore that may have been triggered), before the active player then gets to resolve their triggered ability E.[15]

Card in play

There is no limit to the number of Characters that can be in play at once.[16]

If a Character's Strength would be reduced to 0 or below 0, the Character is treated as having 0 Strength. If an ability or effect is applied later to add Strength to that Character, all modifiers to the Character's Strength is applied at the same time to calculate it's final total Strength. (If the new total Strength is still at 0 or below 0, the Character is still treated as having 0 Strength.)[17]

  • For example, if you have a character with 2 Strength, then the opponent plays Kida - Protector of Atlantis, reducing your character's strength by 3 from her PERHAPS WE CAN SAVE OUR FUTURE ability. Even if you play Improvise during your next turn to increase that character by 1 Strength, that character would still only have a final resulting amount of 0 Strength.[18]

Cards in the Hand / Deck / Inkwell is treated as private knowledge and the other players do not have knowledge of cards in those places. When a card goes to one of those zones, the card is not treated as the same card, and would be treated as if it were another card.


Abilities such as Four Dozen Eggs and Li Shang - Archery Instructor that affect other characters, only affects the cards currently in play. Characters that were put into play after these abilities were played will not have those effects applied on them.[21]

Unless an ability states a specific case, abilities are not active in any zone other than in play. Cost reduction (for example Chernabog - Evildoer)) works outside of the in play zone, but most abilities (for example Flynn Rider - His Own Biggest Fan) does not.[22]

Keywords

A character cannot gain multiple instance of a Keyword, such as Reckless or Support. Keywords with a +N such as Challenger or Resist is additive.[17]

If a character gains a keyword from a temporary ability, then loses the keyword due to a character's ability, they would not regain the ability even if that character leaves play. However, if a character gained the keyword from a static ability, then loses the keyword due to a character's ability, they would regain the ability once that character leaves play.[23]

Win / Lose Condition

When you must draw a card but can no longer draw because you have no more cards remaining in your deck, you lose the game.[24]

  • For example, if you have only 1 card left in your deck and you play Friends on the Other Side, you would be unable to draw the second card and lose the game.[25]

If a condition is met that causes a player to win or lose, it applies immediately, even if this applies in the middle of the resolution of an effect. In the case of a player losing, the game continues (if more than 1 player remains) with the current effect still resolving. Any effects waiting to resolve from players that have lost are removed.[26]

  • In a multiplayer game where all the players have less than 7 cards left in their deck and are unable to draw, the player who activated A Whole New World would lose first. A Whole New World would then continue to resolve for the player on the immediate left (As per Multiplayer rules), with that player losing as well. This would carry on until there is only 1 player remaining, with the last player (Who was seated on the right of the player who activated A Whole New World) winning the game.[26]

Other Rulings

The Disney Lorcana team has stated that there is currently no rule regarding disallowing of alternate language cards in an event. The Companion App also has every released card available in every language, so it is convenient to reference another language to check cards if necessary.[27]

The number of cards remaining in a deck is public knowledge.[28]

When a card says that you get to play it "for free", the free part only refers to the ink cost. All other costs such as exerting must be paid.

References

  1. "When are cards considered played". Lorcana Twitter.
  2. "Tinker Bell & Aurora Ruling". Steve Warner Facebook.
  3. "Timing difference between playing and resolving cards". Steve Warner.
  4. "Playing cards with no effect ruling". Lorcana Twitter.
  5. "You Have Forgotten Me Ruling". Lorcana Twitter.
  6. "Playing cards for no effect ruling". Team Lorcana.
  7. "Mandatory Choosing Ruling". Team Lorcana.
  8. "Companion App rulings". Disney Lorcana.
  9. "Choosing Ready Characters". Lorcana Twitter.
  10. "Selecting a card from the Discard pile ruling". Steve Warner Twitter.
  11. 11.0 11.1 "Broom reduce cost ruling". Lorcana Twitter.
  12. "Choosing multiple things ruling". Steve Warner.
  13. 13.0 13.1 "Invalid choice of ability". Kyle.
  14. 14.0 14.1 14.2 14.3 "Multi-part ability terms". Steve Warner.
  15. 15.0 15.1 15.2 "Order in Resolving Triggered Abilities". Steve Warner.
  16. "No Character limit". Lorcana Twitter.
  17. 17.0 17.1 "The First Chapter Set Notes" (PDF). Disney Lorcana.
  18. "Strength modifier Kida rulings". Disney Lorcana.
  19. "Private Knowledge - Another Card ruling". Disney Lorcana.
  20. "Peter Pan New character ruling". Steve Warner.
  21. "Abilities affecting other cards in play at the time". Steve Warner.
  22. "When are abilities active". Steve Warner.
  23. 23.0 23.1 23.2 "Peter Pan lose evasive temporary vs static ruling". Steve Warner.
  24. "Deck out ruling". Lorcana Twitter.
  25. "Deck out ruling2". Steve Warner.
  26. 26.0 26.1 "Win condition met while resolving effect". Lorcana Twitter.
  27. "Using of alternate language cards". Team Lorcana.
  28. "Number of Cards In Library Ruling". Steve Warner.
  29. "playing an ability for free ruling". Team Lorcana.
  30. "playing an ability for free ruling2". Team Lorcana.