The First Chapter - Player's Guide
The player's guide is a 50+ page, full-color player’s guide with art from the game, deckbuilding tips, game strategies, powerful card combinations direct from the design team, a checklist for keeping track of collected cards, and a visual guide to Disney Lorcana: The First Chapter.
Contents
Storyline
The World of Lorcana
Welcome to Lorcana, an enchanted realm of imagination in a distant dimension. At the center of this realm is a wonder unto itself: the Great Illuminary. It is here Illumineers first wielded magical inks to create countless versions of Disney characters and items, which are summoned in this world as glimmers.
The Great Illuminary houses endless marvels. Enormous whirling contraptions capture colorful story stars - fragments of Disney stories. Glowing lines of color flow from room to room. And an immense reservoir of magical ink, the source of Lorcana's power, fills the lower reaches.
These wonders were created by a figure called the Curator, who sought to collect and reimagine stories by harnessing the power of story stars. By pairing their light with magical ink on the pages of a lorebook, he was able to create glimmers. He called a small group of imaginative apprentices to help him in this work, naming them Illumineers. Together they filled the halls with glimmers and the lorebooks they're inkcast out of - all especially valuable lore in Lorcana.
Ages passed. The Curator and original Illumineers are now gone, but a power deep within the Great Illuminary has awakened. Its call sounds throughout the world, summoning extraordinary and creative people to master the power of Lorcana. New Illumineers must resume the great work of the Curator to collect and preserve lore. Glimmers will then roam the Illuminary again.
Come discover the wonder and magic of Lorcana. This age is yours.
Deckbuilding Guide
The player's guide offers deckbuilding tips for beginners, including introducing them to the concepts of ink management, an ink curve, anticipating opponents' strategies, and the strengths and weaknesses of each type of ink.
Top 12 Cards
The player's guide recommends these as the top 12 cards of The First Chapter:
Combos
The following combos are recommended by the player's guide:
Ariel - Spectacular Singer | Grab Your Sword |
---|---|
Aladdin - Heroic Outlaw | Ready abilities (Shield of Virtue / Fan the Flames) |
Belle - Strange but Special | Amethyst card draw (Maleficent - Sorceress / The Queen - Wicked and Vain / Friends on the Other Side) |
The Beast is Mine! | Any challenge/banish abilities or high-Strength character (Cruella De Vil - Miserable as Usual) |
Ariel - Whoseit Collector | Lots of items (Magic Golden Flower / Dinglehopper / Eye of the Fates) |
Dr. Facilier - Agent Provocateur | Rush cards (Peter Pan - Fearless Fighter) |
Tinker Bell - Giant Fairy | Beast - Wolfsbane |
Checklist
The booklet concludes with a checklist of all 204 cards in The First Chapter. Enchanted cards are not listed. There are three checkboxes: one for the standard version, one for foil, and a blank space that the player is free to write things in. It is recommended that they use this space for promo cards, should promos exist for any given card. Mickey Mouse - Brave Little Tailor is given as an example.
There is also an advertisement for the Companion App, which can also be used for this purpose.